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Sentinel teleport 5e
Sentinel teleport 5e




sentinel teleport 5e

The first tripwire is found about halfway up the first flight of stairs this trap's poisoned darts are shot from in front of you, and will only hit you if you continue to climb the stairs before they finish firing. There are bodies of bandits in the first two patches of light, and hanging mosses growing from the corners and edges of some of the platforms, mostly in lit areas. There are also four tripwires in the area, all of which trigger poison dart traps. (Not even Become Ethereal will prevent the damage.) Stick to the shadows to navigate safely. The light is deadly, and will drain health at an alarming rate. There are several flights of stairs up and down, leading to and from raised platforms. It is a large space, with brightly lit parts and a shadowy path running through them. Through this door is the second of the five tests. There are alcoves along the sides holding unlootable skeletons, and an unlocked iron door at the far end. Past the doorway, you enter a typical Nordic catacomb area, with a Nightingale Sentinel at the top of a flight of stairs. Just after the second turn, there is a pressure plate that triggers a poison dart trap, which shoots darts from either side of a doorway in front of you. After a few paces, the corridor turns to the south, then back to the west. At the bottom of the stairs is a pulpit with stairs up the back, behind which is a doorway into a corridor. Returning to the previous room, to the north are two arches that lead to a side area with two more sets of shelves holding eighteen common books, a copy of Shezarr and the Divines, a steel dagger, a flute, a sprig of snowberries, a bowl of bone meal, a potion of cure disease, two bottles of wine, a bowl of void salts, a random potion of invisibility, a random potion of pickpocketing, two random poisons, and a sack of foodstuffs. Behind the hidden door is an alcove housing a set of shelves, which hold a knapsack, two bottles of wine, one bottle of alto wine, one bottle of Nord mead, a leveled potion of regeneration, a leveled potion of healing, magicka, or stamina, and an unlocked chest. The shelves hold a sheaf of wheat, a bulb of garlic, a silver ingot, and three common books. There is an alchemy lab to the left of the fireplace, and a set of shelves opposite. Behind the table is a chair, two barrels of foodstuffs, a fireplace, and a button under the table that activates a hidden door on the south wall. The southwestern room includes a stone table holding a random filled soul gem, a salt pile, and a copy of 2920, Evening Star, v12. There is a Nightingale Sentinel at the bottom of the stairs, and another in a room in the southwestern corner. At the end of the corridor is an unlocked iron door, which opens into a room with stairs leading down in front of you past terraces containing stone benches and a walkway around the edge. Just before the corridor turns to the west, there is a bowl of troll fat and a skeever tail (see bugs) on the ground on your right. Searching Nystrom's skeleton will reveal his journal, which will provide clues about the upcoming tests found along the Pilgrim's Path.Īt the top of the stairs is a large corridor heading south this is the start of the Pilgrim's Path.

sentinel teleport 5e

These items consist of the skeletal remains of Nystrom, his satchel, and a leveled enchanted weapon. The only other items of interest are against the east wall level with the stone pillars in front of the stairs the sentinel will direct you to them if you converse with him. The cavern is dry and lit by braziers, and candles on stands line the stairs.

sentinel teleport 5e

There is a double row of broken pillars leading to the stairs, and large rock pillars support the ceiling around the cavern. Conversing with the sentinel provides his name, but no information about what you will face along the Pilgrim's Path. On your first visit, a ghost, who turns out to be a Nightingale Sentinel who is known to you, will be standing in front of the stairs. In front of you is a wide flight of stairs leading up to a large door. You begin in a well-lit narrow tunnel that opens into a large cavern after two turns.






Sentinel teleport 5e